This article describes the workflow for incorporating Bingo aerotriangulation data in the PhotoMesh build.
- In PhotoMesh, perform an AT Only build (In the Build Parameters dialog, on the Build Settings tab, select the AT Only build option).
Note: Photo names can only be up to 16-characters. This must be defined prior to any operations in PhotoMesh.
- Set the project’s internal coordinate system, in which the aerotriangulation is performed, to a projected coordinate system such as UTM.
- In the Build Parameters - Aerotriangulation tab, set the following AT Flag: -bn_bm 1
- Run the AT. At the end of the process, a bingo.dat file is generated inside the Build_[#_”Build Name”]\Bundle\AT Tile-0-0-1-1\matches. This file contains all the matches found by PhotoMesh and can be imported into Bingo. This file is usually named “image.dat” in Bingo and should be renamed accordingly.
Note: If some of the photo names in the generated bingo.dat file do not correspond exactly to the names of the photo files, manually edit these names in the bingo.dat file.
Before:
After:
- In PhotoMesh, export your aerotriangulation results.
- In the Bingo Bundle Adjustment software, import the aerotriangulation results from PhotoMesh, and then perform aerotriangulation.
- Once the aerotriangulation results from Bingo are complete, import them into the PhotoMesh project (in a new build), using the Import Tool.
- In the Import Tool, select the BINGO Data Type, and import the necessary files and input information to start the project.
- In the Build Parameters - Aerotriangulation tab, set the Calculation Mode to Do not calculate (Fully trusted).
- Build the entire project, and review the results of the 3D textured mesh and additional outputs.