After a 3D mesh model is created in Skyline PhotoMesh, certain tiles may require editing, e.g. to remove a particular building that is being torn down, remove the texture of a vehicle, or to flatten surfaces and correct certain imperfections such as floating components (e.g. electric lines, lamp poles), bumps or irregular surfaces. These edits can be performed in external software such as Autodesk® MeshMixer, Blender, and others, and then the tiles can be imported back into PhotoMesh in order to rebuild the project.
For the full PhotoMesh – Editing Mesh Geometry and Texture manual, click here.