Most display settings are set from the Settings dialog as described below. Note that turning the sun on as the light source for the project is from the side toolbar > > Environment tab.
Set any of the following display settings from the side toolbar > > Settings tab:
- Quality - Select one of the Quality options: Best, High, or Normal.
- Units - Select the required units (Meters or Feet).
- Altitude - Sets the altitude method to be used for objects and layers:
- Above Ground - Places objects and layers at the specified altitude above the ground.
- Absolute Values - Places objects and layers at the specified altitude above the terrain database vertical datum base ellipsoid.
- Navigation Controls - Switch this option on to show basic controls (zoom adjustment and turning North).
- Center sign - Switch this option on to show the 3D Window center point.
- Status Bar - Switch this option on to show the status bar that displays the coordinates and altitude of the 3D Window's center point as text lines on the bottom of the 3D Window. Click the coordinate values to open a Search dialog, in which you can enter any coordinates to jump to their location.
- MGRS Coordinates - Switch this option on to box to display Military Grid Reference System (MGRS) coordinates in the status bar and Information Query results.
- Depth Perception - Switch this option on to highlight depth changes in the 3D model to make it easier to recognize the model’s contours and shape. This can be especially useful for an untextured model or point cloud without colors.
- Saturation - Drag the slider to adjust the vibrancy of the colors of the entire 3D view. The color saturation enhancement affects the terrain and all 2D and 3D objects.
- Brightness - Drag the slider to adjust the light intensity of the entire 3D view.
- Contrast - Drag the slider to adjust the distinction between lighter and darker areas of the entire 3D view.
- Gamma - Drag the slider to adjust the gamma of the entire 3D view.
- Reset to Default - Click to restore the default Post Effects settings.
- Global Shadow - Click to select a shadow color. The global shadow is turned on from the side toolbar > > Environment tab. See below.
Set the following display settings from the side toolbar > > Environment tab:
- Turn the sun on/off - When this option is toggled on, the sun serves as the light source for the project. This results in parts of the 3D World being brighter than others based on the time set.
- Turn the global shadow on/off - When this option is toggled on, shadows are cast for all buildings and 3D models in the 3D Window. Note that turning the global shadow on automatically also turns the sun on.
- Set the project current time - Slide the slider to set the time.