Stability and Bug Fixes
7.8.4 provides a number of bug fixes relating primarily to retouch operations involving water bodies, enhancing model handling and output in densely foliated areas, and interaction with Amazon Web Services (AWS) fusers.
- Improved texturing of objects located on water surfaces.
- Optimized mesh output by reducing excessively complex meshes in foliage dense regions.
- Refined the curvature of water bodies in large projects.
- More efficient algorithms for processing of projects with a large number of cameras
without position and orientation data. - Improved stitching between tiles.
- Enhanced interaction with AWS now capable of requesting additional fusers from AWS
when the required number exceeds available machines. - Resolved a bug that delayed the immediate application of new throttling settings, such as
launch rate, during a new build process. - Fixed a bug that hindered the Build Manager from launching fusers up to the AWS throttle
limit. - Improved internal management of AWS errors.
- Implemented additional AWS plug fixes and corrected logging information.
- Expanded AWS log file with more detailed information.